Review: Trials of Mana

Remakes, no matter their quality, are always a tricky business. How much of an old game’s ideas or mechanics do you preserve? What do you update, reinvent, keep as-is, or discard outright from an old[…]

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Review: Azur Lane: Crosswave

Azur Lane has had a rather rapid rise to the upper echelons of gacha gaming. Once, it was derided as a Chinese “clone” of the Japan-exclusive Kantai Collection. Now, less than a year after its official[…]

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Review: Code Vein

When reviewing a game, it’s a given that one would play the game being reviewed to learn more about it, but it’s decidedly less common for just posting a game review a similar learning experience.[…]

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Review in Progress: Code Vein

If it wasn’t obvious enough yet, it’s worth saying right now: Code Vein is like Dark Souls. It’s cliché to try to compare From Software’s landmark series to anything these days, but the shoe fits in this[…]

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Review: Utawarerumono: ZAN

When reviewing a game, it’s usually a good idea to try to ask the question “Who is this game for?” Sure, it’s a bit presumptuous, but attempting to figure out what theoretical audience a given[…]

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Review: Sea of Solitude

The sea is loneliness. That’s not a spoiler for Sea of Solitude, the latest effort from Berlin-based indie studio Jo-Mei, and a game that, since its announcement some years ago, has been fairly explicit about[…]

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