At the start of 2021, Ian Proulx and his team at 1047 Games sat down and set some sensible, measured goals for its arena shooter Splitgate. The plan for the year involved bringing Splitgate, which was still in its beta stage, to the console market in the summer, and hopefully grow enough to launch fully a few weeks later. For a successful console release, where players would be satisfied with queue times and matchmaking, Proulx aimed for a modest concurrent player count across all platforms of 2,000.

Obviously, [there was] a very different outcome, the 1047 CEO and co-founder tells The Loadout with a chuckle. What actually happened was an enormous surge of players following Splitgates console launch. Despite still being in beta, first-person shooter fans piled in at such an unforeseen rate that servers hit capacity and the 1047 team had to take the game offline to fix server issues and set up queues.

Source: N4G PC A look back at 2021 with Splitgates Ian Proulx