This week on Gaming: The Podcast John Robertson and Stace Harman discuss historical accuracy in games: Is it important? Does it change how we perceive certain games? What is the difference between accuracy and authenticity? What does ‘historically accurate’ even mean? Where do inclusivity and historical accuracy intersect?

The episode begins with conversation on the newly released Humankind, before also including Assassin’s Creed, Call of Duty, Ghost of Tsushima and more.

Source: N4G PC Humankind: Should games be historically accurate?