VGChartz’s Daniel Parker: “There may be some good ideas and systems at play in Insurmountable, such as inventory and meter management, but the title is only remotely enjoyable when those meters are almost completely drained and you’re near the end of the level. Up until that point there’s no sense of danger or urgency, and you’re left gathering items at the mercy of a drawn-out random number generation.”

Source: N4G PC Insurmountable (PC) Review | VGChartz