The world of the Shadowrun tabletop RPG is the best, stupidest, most tantalizing mash-up ever. High fantasy meets cyberpunk. Elves, mages, and dragons, all mixed amongst political turmoil and megacorporate conspiracies. I get goosebumps just describing it.

It’s just a shame that we haven’t gotten what I’d consider the perfect Shadowrun game. I’ll grant you that the games developed by Hairbrained Schemes are fun on a bun. I love them, but at the same time, I’m not in love with them. They certainly tick a lot of my boxes, but there’s something confining about them.

However, I can always go back to the Shadowrun titles produced around the birth of the tabletop game. Both just titled Shadowrun, there was one on Genesis in 1994 and one on the SNES in 1993. Released about a year apart, these two games were completely and entirely different, but both are worth playing. The Super Nintendo title was the one I first played and I hold it a smidge closer to my heart. I first picked it up as a child and was completely and utterly confused, yet somehow it made an impact. Now, with adult grey matter at my disposal, I can unwind its unfriendly exterior and eat at its nutritious innards. Have a taste!

Beam Software's Shadowrun is a hot summer night you can stick in your SNES screenshot

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Source: Destructoid Beam Software’s Shadowrun is a hot summer night you can stick in your SNES