On this week’s Gaming: The Podcast John Robertson and Stace Harman delve into the design of Resident Evil Village.

The eighth main entry in the Resident Evil franchise is very much an action horror over a survival, making it somewhat of a different proposition than it’s predecessor.

Does the change work? How does the change work? Why does it make us feel a certain way?

Source: N4G PC What makes Resident Evil Village such a good action game?