From IGN: “Playing the recent Diablo II: Resurrected technical alpha was like a glimpse of a different time and place, filtered through a modern lens. The action-RPG classic still feels great to play, but its interesting to return to such a measured pace of combat, and to feel the weight of choices in inventory management and character progression once again. Its very much the same game, but at the same time, the team is modernising it. The games impressive visual and aural makeover is perhaps the most obvious, but beyond that are some carefully evaluated quality of life changes to reduce friction while maintaining the core gameplay.
I caught up with the team to ask about the response to the alpha, as well as how theyre ensuring that they stay true to such a classic piece of game design.”