As any avid Path of Exile player can now tell you, yesterday sucked. We are used to some day-one server issues, as all online-only playerbases are, but holy cow was yesterday an absolute mess. After a very slow-moving player queue, Path of Exile finally let people in only to be disconnected five minutes later. Maybe this would have been more tolerable if it also didn’t come with rollbacks, essentially wiping the last 1-3 minutes of progress off the board.

I must have hit level 13 about four times before I eventually gave up for the day. The Path of Exile Twitter account recognized these issues, but provided little comfort to those anticipating a fix, even updating late at night (on the east coast of the US) simply to mention that they have no new information.

Eventually, the developers put up an official announcement detailing everything to the users. While they avoid getting too technical, they do a good job of explaining their moves behind the scenes that caused a lot of the issues. As of now, the servers seems to be running mostly fine, and the only real information they have mentioned is for other developers to “be careful with your database page sizes,” whatever that means!

Path of Exile: Ultimatum's launch marred because sizes? screenshot

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Source: Destructoid Path of Exile: Ultimatum’s launch marred because of…page sizes?