Dragon Age 2 has had a swerving legacy. It launched to poor critical reception, yet its stories and characters endured in the fandom, and the sequel garnered its own following.
It was also a famously troubled project, with the team having an extremely small development window to work in and an expansion leading into Dragon Age: Inquisition left on the table. It’s hard not to wonder what could have been if the studio had been given more time.
Today, just over a decade since Dragon Age 2 launched, several developers who worked on the project are now reminiscing on it and wondering what-if. It largely kicked off with David Gaider, lead writer on Dragon Age 2 and current Creative Director at Summerfall Studios, answering a simple question: “If you could Zack Snyder [Dragon Age 2], what would you change?”
"If you could Zack Snyder DA2, what would you change?"
Wow. I'm willing to bet Mark or Mike (or anyone else on the team) would give very different answers than me, but it's enough to give a sober man pause, because that was THE Project of Multiple Regrets.
— David Gaider (@davidgaider) April 13, 2021
Source: Destructoid Former Dragon Age 2 dev reflects on what they would change, a decade later