Putting a game out early to the public can be tricky, but Early Access is not new to Larian Studios anymore. The RPG studio utilized a staggered launch with Divinity: Original Sin and its sequel to their success, and now with Baldur’s Gate 3, it’s looking for a third win.

That doesn’t mean there haven’t been growing pains, though. Baldur’s Gate 3 is a different kind of game from Original Sin 2; it has a different combat system, a more cinematic approach, and is firmly rooted in the old tomes of Dungeons & Dragons.

Following the recent addition of the Druid class and another Panel From Hell, we reached out to Larian to see just how its Early Access has been progressing. On a call with studio founder Swen Vincke, the studio head says they’ve been receiving a lot of feedback from the community, through both analytics and vocal feedback on forums like Reddit, and there have been a few course corrections.

“I know that the community wants us to go faster than we can,” Vincke tells me over a video chat. “It does take time to implement things, especially for a game that’s as vast as Baldur’s Gate 3—also a game that we’re still developing—so we have to balance the two things to each other.”

Yet overall Vincke is happy with the reception thus far. Reviews have been positive, and problems that are being flagged by players are things already being charted on the roadmap. So what does the road ahead look like, then?

Larian founder Swen Vincke on dice, druids, and Baldur's Gate 3 screenshot

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Source: Destructoid Larian founder Swen Vincke on dice, druids, and Baldur’s Gate 3