If there is one genre that has been all but perfected for mobile gaming, it’s the racing sim. Gameloft’s Asphalt series has been killing it since it jumped to iOS in 2009, and even if its monetization systems get more aggressive with each release, the actual racing in those games is second to none in the mobile sphere. They’re just legitimately fun and have created the perfect template for other racing games to mimic.
Project CARS GO, the recently released mobile spin-off of the Slightly Mad Studios racing series, goes in a different direction. Its focus is not on how well you can control your car around the small selection of tracks you’ll repeatedly race, but how well you can time your taps of the screen, kind of like a rhythm game that’s not set to any music.
Source: Destructoid Project CARS GO takes the driving out of the driving sim