Mundaun is a survival-horror game set in the hauntingly peaceful (or is it peacefully haunting?) Swiss Alps. The game was developed by Hidden Fields and published by MWM Interactive, but it was conceptualized and designed by Michel Ziegler, who enlisted a small team to help him with sound design and such. What immediately stands out is Mundauns hand-drawn art style, which perfectly fits the Alpine settingas well as the folklore the game is inspired by. But is a unique art style and setting enough to impress the IGPs horror honcho? Read on to find out.