It’s crazy to think that it’s been nearly five years since The Climb!
That’s about how long mainstream VR tech has been out, and thankfully, a handful of plucky studios are still plugging away at VR games. I mean, it’s a niche at this point, but I’m thankful.
The Climb was a really fun effort from Crytek to help cement why VR gaming has a place in the industry. It offered a unique perspective on a harrowing activity, and used the VR medium to juice up the atmosphere on an already-firm climbing game foundation.
The Climb 2 builds further on that, and adds my most-requested feature into the mix: city maps.
Source: Destructoid Review: The Climb 2