Blizzard really only has one chance to make a good first impression with Diablo II Resurrected.

I mean, there are millions of Warcraft III fans out there who were ready to sift through Reforged like a fine toothed comb. But hell hath no fury like a Diablo fan scorned. If they mess this up, the reputation of the publisher will only be further tarnished.

So far, so good. The way the development team talked about it with Destructoid makes it seem like they are persevering the original as best as possible. In fact, when it was brought up that Reforged was a disappointment, without directly dumping on that team’s work, the Resurrected team reiterated that it would be a loving recreation, but the original skeleton was still there underneath.

The latest news for the game via PCGamesN also should quell some fears. While we knew about an initial alpha test for the game to potentially iron out some kinks and invite player feedback (here’s how to get in), we’ve learned that there will actually be a second alpha period that will serve as a multiplayer stress test. Lead producer Chris Lena says it very plainly, stating: “We’re going to start with a single-player technical alpha, and then we’ll have a second technical alpha after that, which is kind of multiplayer and stress testing.”

Hopefully that means no day-one disasters when people try to log in? Well, given that the team already told us that it would support offline play, I hope not!

Diablo 2: Resurrected gets a single-player alpha first, then a multiplayer stress test [PCGamesN]

Diablo II Resurrected will get two alpha tests this year, not just the one announced at BlizzConline screenshot

Source: Destructoid Diablo II Resurrected will get two alpha tests this year, not just the one announced at BlizzConline