Vaulting and a heavy focus on seasonal cadence, both in tandem, has probably been the worst decision Bungie has made when it comes to Destiny 2. And I’ve seen some head-scratchers.
In the before-times, Bungie could create larger expansions, which had longer lifetimes and less of a sense of a ratrace-esque seasonal grind. Now, we’re getting the worst of all worlds, it seems. Beyond Light is very small in terms of content, a ton of (good) old content was straight-up erased from the game, and seasonal progression, coupled with vaulting gear (most notably armor for some reason), creates a situation where earning certain items feels pointless: since their efficacy will be nuked mere months later.
We’re at the point where some sort of shakeup needs to happen. But for the time being, Bungie is sailing ahead with the above plans: with a twist. On their newest This Week at Bungie blog, the publisher explains that they’re going to be cutting down on FOMO (fear of missing out) with some new changes. Here’s the basic rundown of what they hope to achieve:
Source: Destructoid Destiny 2 vows to cut down on FOMO but will keep seasons and vaulting