Coinciding with a gameplay overview trailer for Ghosts ‘n Goblins Resurrection, Capcom shared a quick breakdown of how the difficulty settings differ. Knowledge is power (but I’m still gonna die a ton). There are four choices – Legend, Knight, Squire, and Page – and none of them look particularly kind.
Here’s what to expect, going from the highest difficulty to the most forgiving:
- Legend mode: your armor can only take one hit and there are more on-screen enemies.
- Knight mode: you can take an extra hit.
- Squire mode: you can take an extra hit and there are fewer enemies.
- Page mode: you can revive yourself “on the spot.”
Capcom also confirmed that if you clear Ghosts ‘n Goblins Resurrection on Legend, Knight, or Squire, you’ll be able to run it back and face tougher Shadow versions of every stage – the classic “second loop.” That seems like a fair trade-off for people who want to go all the way and feel sufficiently rewarded.
The very end of the trailer shows noticeably faster-paced footage of Arthur outmaneuvering a leaping boss. There are apparently “more surprises in store” for this game, and that clip is one of them.
I’m curious to see the How Long to Beat listing for Resurrection.