Sometimes a video game comes along and is touted as the “[genre game] for people who hate [genre].” I think Signs of the Sojourner wants to be that game for deckbuilders.

As someone who has been lukewarm on the genre as a whole, the idea of a narrative deckbuilder was immediately intriguing, and man does Signs of the Sojourner show its potential.

It falls short in a few key ways, but this is absolutely a game I’ll talk and think about for years to come, hoping that something else comes close to this level of narrative and mechanical cohesion.

Review: Signs of the Sojourner screenshot

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Source: Destructoid Review: Signs of the Sojourner