In Dark Souls Remastered, The Chosen Undead traipses through the booby traps, cuts through an army of necromancers, and plunges deep into the grim catacombs of Lodrhan. There, they will find a friendly skeletal blacksmith named Vamos. Next to him lies a glimmering bonfire, shining a reassuring glow into the overwhelming darkness.

For longtime fans of the series, this was a moment of salvation. In the original version of Dark Souls, there was no such bonfire near Vamos. Every visit to the smith required a long, dangerous journey, replete with the kind of frustrating deaths that first made this series famous. Now, with the Lordvessel in tow, we could transport our characters directly to his feet — making Dark Souls, ever so slightly, a more generous game. All it took was one astute edit, seven years after its initial release.

Continue reading…

Source: IGN.com How to Remaster a Video Game Without Pissing Everybody Off