I was extremely excited to play Hollow Knight: Silksong in the Nintendo Booth at E3 2019, and what I found there was a sequel to one of my favorite games that simultaneously felt incredibly familiar and entirely new. It’s unmistakably Hollow Knight, but with the speed cranked up to 11 thanks to the nimble nature of its new protagonist, Hornet.
Hornet’s basic movement doesn’t seem any faster, but her attacks and abilities certainly are. Your mid-air downslash has been replaced with a diagonal dive thrust (completely uprooting strategies I had developed in the first game) and she can grab edges to hop up onto high platforms right off the bat. It felt like I had to relearn a game I was already intimately familiar with – that was jarring, but once I did, I think I started to like its combat and movement even more than the original.