When Microsoft confirmed Scalebound’s cancellation back in January 2017, fans of the would-be franchise were understandably upset the series wouldn’t see the light of day. But developer PlatinumGames’ studio head noted fans’ ire should be directed not just a tMicrosoft.

Speaking to Video Games Chronicles, PlatinumGames studio head Atsushi Inaba discussed Scalebound’s cancellation, nothing “both

failed” when it came to the project.

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be canceled,” Inaba said.

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Source: IGN.com Scalebound Dev Laments Microsoft Taking 'Brunt' of Blame for Cancellation