I’m a scaredy cat. Maybe it comes from getting a diploma from the School of Having the Shit Kicked Out of Me, or maybe it’s my erratic heartbeat and over-reliance on stabilising medication. Point is, I’m a “jumpy” person. As such, loud noises, sudden lunges out of the darkness, and monstrous hellspawn have, surprisingly enough, a pretty animated effect on me.

“Sure, Chris Carter, I’ll review Metro Exodus.” I said, completely ignorant of the above.

Two minutes into the darkened subway tunnels, my first thought was “Who the fuck designs a game mechanic that causes massive spiders to scurry across your face?” What sadists do 4A Games have working for them? Still, ever the pro, I rose above my fears and pressed onward, determined to check out Deep Silver’s sombre sequel.

Review: Metro Exodus screenshot

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Source: Destructoid Review: Metro Exodus