It’s been a torrid time for Guild Wars 2 maker ArenaNet. At the end of February, the studio cut a third of its workforce and people who had worked there for more than a decade walked away.
NCSoft-on-high reportedly said revenues were falling and the business was not sustainable, and for the first time, Guild Wars 2 – and ArenaNet – looked vulnerable. In one fell stroke, two unannounced projects and 143 staff were gone.
A cloud of concern lingered. Was Guild Wars 2 in decline? And if two unannounced projects had been cancelled, what would follow it?